Guest Speakers
Every year, VFS invites excellent speakers from all disciplines in the entertainment arts to speak to students about the issues that matter to them most: the tricks of the trade, insider secrets, and professional advice that sets our graduates apart from the pack when it's time to start a career. Guest speakers for Game Design offer students the chance to hear the latest word from the industry, ask questions, and learn from the success of celebrities, experts, and artists in the field.
How to Design a Hit Game for the iPhone
Jaako Iisalo & Matthew Wilson / Rovio Mobile
View the presentation on gamedesignexpo.com
How to Make Movie Games That Don't Suck: Lessons from Tron: Evolution
Jonathan Gallina / Propaganda Games
View the presentation on gamedesignexpo.com
Natural User Interface Design with Kinect
Alan Shen / Entertainment Experiences Group (EXG)
View the presentation on gamedesignexpo.com
Creating Fun Through Fear
Seth Marinello / Electronic Arts & Visceral Games
View the presentation on gamedesignexpo.com
Novel Game Designs with PlayStation Move and Eye
Anton Mikhailov / Sony Computer Entertainment R&D
View the presentation on gamedesignexpo.com
Holistic Game Design – Asking the Right Questions
Mitchell Lagran / Relic Entertainment
View the presentation on gamedesignexpo.com
Steering the Rocket: Harnessing the Power of Creative People
Raphael van Lierop / Relic Entertainment
View the presentation on gamedesignexpo.com
Action-Game Mechanics in an Open World Game
Jeff O'Connell & Mike Skupa / United Front Games
View the presentation on gamedesignexpo.com
Building Halo Waypoint: The 4 Keys to Successful 3-Screens Design
Paul Parsons / 343 Industries
View the presentation on gamedesignexpo.com
The Big Picture: Macro Design in World of Warcraft
Cory Stockton / Blizzard Entertainment
View the presentation on gamedesignexpo.com
Interactive Narrative Design in Mass Effect 2
Armando Troisi / Lead Cinematic Designer BioWare
View the presentation on gamedesignexpo.com
Game Mechanic Throwdown — A Nitty Gritty Primer
Tyler Sigman / Big Sandwich Games
View the presentation on gamedesignexpo.com
Anonymity to Superstardom: Making User-Generated Content Fast and Fun
William Ho / United Front Games
View the presentation on gamedesignexpo.com
The Modern Role of a Game Designer
Chris Whiteside / Propaganda Games
View the presentation on gamedesignexpo.com
Crafting the Perfect Challenge
Matt Maclean / Obsidian Entertainment
View the presentation on gamedesignexpo.com
Sequeling Dead Rising 2
Josh Bridge & Jason Leigh / Blue Castle Games
View the presentation on gamedesignexpo.com
Guest Post: Extra Credits' James Portnow Visits VFS
Game Design student Isaac Colon gives us a rundown of yesterday's visit from Extra Credits' James Portnow.
Guest Post: Will the Angry Birds Be Having the Salad or the Soup?
Student Sara Moore got some quality time with the makers of the all-time bestselling iPhone game.
CIS Vancouver's Visual FX Guru Visits VFS
CIS Vancouver's Visual Effects Supervisor Bruce Woloshyn dropped by VFS last week to talk shop.
Jake Birkett on Casual Games
Big Fish Games' Jake Birkett presents Small Time to Big Fish: My Successful Journey in Casual Games.
Midway Shares the Love
Midway Games' Matt Taylor and Joe Berger (a VFS grad) discuss the Chicago-based studio with Game Design and 3D Animation & Visual Effects students.
Activision Brings Hard Answers
Activision designer Carl Schnurr presents 'Qualifying Design' to Game Design students.
